In a bizarre inversion of recent trends, human actors have managed to steal work from artificial intelligence. Speaking with GamesIndustry.biz recently, Embark Studios CEO Patrick Söderlund revealed that the studio had replaced AI-generated dialogue with human voices in their successful ARC Raiders game, albeit only after the successful October launch.
The decision came down to quality, with Söderlund ultimately admitting that the professional voice actors still offer something that artificial intelligence cannot: “There is a quality difference. A real professional actor is better than AI; that’s just how it is.”
Despite the game’s remarkable success on Steam, with 14 million sales in February and more than 6 million weekly active users, critics have balked at the game’s clunky use of text-to-speech, claiming that it harms immersion in the otherwise compelling story and world. As proof that the studio is sensitive to criticism and still eager to improve their already-launched product, the developers have identified key sections of dialogue to be “upgraded” by paid voice actors. As of now, however, there are no plans to replace all AI-generated voice content with human actors.
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Embark Studios also emphasized that, while some artificial intelligence was used in the dialogue, no generative AI was used in creating the game’s striking, much-praised visuals.
While critics of AI are quick to point out the human cost in terms of jobs lost or the damage to artistic integrity when AI trespasses into the realms of the human imagination, proponents point to the incredible cost-saving benefits of artificial intelligence, which may ultimately give more creative power to cash-strapped individuals rather than corporations.
For now, however, expected more heated debates on the virtues and vices of AI as its use continues to accelerate in the gaming industry.